

only exception is if you already have good skulls, don't need more bones, and your options are item door or skull door. The only time item rooms should even be considered is if you have an abundance of gold and have already visited the shop for the level. once that build starts coming together and you feel ahead of the curve you can go for more skull rooms. then concentrate on getting a workable build together. only take skull rooms if you dont already have decent skulls. Money rooms are the most important followed by skull rooms. you will also get a feel for what works and what doesn't.Īs far as answering your question about resources magical items are already crazy good, but these magical skulls scale super hard with them.Īs you get better at the game you truely can use any skull combination to win. Rocker/grim reaper/warlock(if it has meteor)/archlich(if it has deathtrap) the absurd damage these magical skulls can churn out will shred everything to ribbons.

its not required to upgrade them, but it makes them even more powerful Predator/berserker-these physical skulls stand leages beyond any other physicals skulls. they are all still good for general room clearing thoughĪs far as skulls that can literally carry you to victory they are just very slow and require good fundementals to make them work while other skulls take less effort.

Warrior/minotaur/ghoul/yaksha- these skulls arnt bad per say. if you have little to no chase items when they drop it is usually better to skip them. if your build can support them when they are given to you, take them. chase inscription items make these skulls shine along with upgrading to legendary. Mummy/hunter skull-these skulls can be made really good but they require heavy build investment. still pretty decent at dealing with enemy swarm rooms like most power skulls.

needs a lot of help with magic damage and survivability in order to do what other skuls can do better. I can give you a few skulls to avoid I guessĪqua skull-low damage. all of the skulls in the game are viable to beat the final boss. what you need changes from a run to run basis depending on what you have been given. i cant just lay out every possible build with every possible skull.
